2 calling up objects – Metrohm 730 Sample Changer Manuel d'utilisation

Page 129

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4.9 Operation via RS232 Interface

730 Sample Changer, Detailed Description

126

4.9.2 Calling up Objects

Calling up Objects

An excerpt from the object tree is represented below:

Language

Prog

Aux

Config

&

Root

RSSet

Mode

3rd node

2nd node

1st node

0st node

Rules

Example

The root of the tree is designated by &.

The branches (levels) of a tree are

marked with a dot (.) when calling up an

object.
When calling up an object, it is sufficient

to give only as many letters as neces-

sary to uniquely assign the object. If the

call is not unequivocal, the first object in

the series will be recognized.

Calling up the dialog language
&C

onfig.Aux.Language or &C.A.L

Upper- or lowercase letters may be

used.

&C.A.L

or &c.a.l

An object can be assigned a value. Val-

ues are signified at the beginning and

end by quotes ("). They may contain up

to 24 ASCII characters.

Numerical values can contain up to 6

digits, a negative sign, and a decimal

point. Numbers with more than 6 char-

acters are not accepted; more than 4

decimal places are rounded off. For

numbers <1, it is necessary to enter

leading zeros.

Entering the dialog language:

&C.A.L"english"

correct entry of numbers:

"0.1"

incorrect entry of numbers

"1,5" or "+3" or ".1"

The current object remains until a new

object is called.

entry of another dialog language:

"deutsch"

New objects can be addressed relative to

the old object:

A preceding dot

leads forwards to the

next level in the tree.

From the root to node 'Aux': &C.A

Forward from node 'Aux' to 'Prog': .P

More than one preceding dot

leads

one level backwards in the tree. n node

backwards require n+1 preceding dots.

Jump from node 'Prog' to node 'Aux' and

select a new object 'Language' at this

level: ..L

If you must jump back to the root, enter a

preceding &.

Change from node 'Language' via the

root to node 'Mode': &M

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