Excalibur electronic 974 Manuel d'utilisation

Page 9

Advertising
background image

no escape for the King from an

attacking piece. This is known as

“Checkmate”.

7. The game is over when the

king of the player whose turn it is to

move is not in check and the player

cannot make any legal moves. This

is known as “Stalemate” and is con-

sidered a drawn game.

Individual Moves

Turn on the HELP feature under

OPTIONS (see page 7). All legal

moves for each selected piece will

be shown at one time. You will

quickly “learn by doing” the move-

ments of all pieces.

1. The Queen can move to any

square along the same row, column,

or diagonals on which it stands, but

cannot pass over an enemy piece.

2. The Rook can move to any

square along the same row or col-

umn on which it stands, but cannot

pass over an enemy piece. See also

Castling (right.)

3. The Bishop can move to any

square along the diagonals on

which it stands, but cannot pass

over an enemy piece.

4. The Knight move is in the

shape of an “L”, moving two

squares up or down, and then one

square over. Or it can be one square

up or down, and then two over.

5. The Pawn can move one

square forward. On its first move it

may move two squares forward.

When capturing, it moves diagonal-

ly (forward) one square. See also
en passant

(below.)

6. The King can move one square

in any direction, as long as it is not

attacked by an enemy piece. See

also Castling (below).

Special Moves

1. Castling is a move of both the

King and either Rook which counts

as a single move (of the King) and

is executed as diagrammed below:

To castle your King on Electronic

Chess, simply move your King over

two squares.

Castling cannot occur if:

a) the King has already been

moved.

b) the Rook has already been

moved.

c) there is any piece between the

King and the Rook.

d) the King’s original square, or

the square which the King must

cross, or the one which it is to occu-

py is attacked by an enemy piece.

17

ENGLISH

Normally, it is easier to start from

an empty board to set up such prob-

lems. So first, press 2nd then

OPTIONS repeatedly until CLrBr

(clear board) is displayed. Now

press the SETUP key. You’ll see

that your display board is automati-

cally cleared, except for a White

king.

Use the DIRECTION keys to

move the White king to the correct

square and press GO. Continue by

placing the Black king on it’s

square. (You can’t leave the SETUP

mode until both the White and

Black king are placed.) Black

pawns will be the next piece to

place, but you may repeatedly press

the SETUP key to select the piece

type you want to place on the board.

To change the piece’s color, use the

/

key. Don’t forget to press GO

to register the piece on the board.

Follow this procedure until all the

pieces in the problem or position

are completely set up. Finally, press

CLEAR to play or to have

Electronic Chess analyze the posi-

tion.

Make sure that Electronic Chess

knows which color is to move.

When you first enter setup mode,

you may change the color of the

side to move by pressing

/

.

Operational Hint

If you missed where Electronic

Chess moved, simply press UNDO

and then GO. This will not affect

being able to rate your game.

General Rules of Chess

1. The two players must alternate

in making one move at a time. The

player with the white pieces moves

first to start the game.

2. With the exception of castling

(see below), a move is the transfer

of a piece from one square to anoth-

er square which is vacant or occu-

pied by an enemy piece.

3. No piece, except the Knight

may cross a square occupied by

another piece.

4. A piece moved to a square

occupied by an enemy piece cap-

tures it as part of the same move.

The captured piece must be imme-

diately removed from the chess-

board by the player making the cap-

ture.

5. When one player moves into a

position whereby he can attack the

King, the King is in “Check”. His

opponent must either

a) move the King

b) block the path of the attack

ing piece with another piece, or

c) capture the attacking piece.
6. The game is over when there is

16

ENGLISH

Advertising