Creating a program (program play), Shuf.rep – Sony MZ-N707 Manuel d'utilisation

Page 38

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38

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Display window on the recorder

On A/B
Normal/(none)
All the tracks are played once.

r

AllRepeat/
All the tracks are played repeatedly.

r

1 Track/1
A track is played once.

r

1 Repeat/

1

A single track is played repeatedly.

r

Shuffle/SHUF
After the currently selected track
finishes playing, the remaining
tracks are played in random order.

r

Shuf.Rep/

SHUF

After the currently selected track
finishes playing, the remaining
tracks are played repeatedly in
random order.

r

PGM/PGM
Tracks are played in the order that
you specified.

r

PGMRepeat/

PGM

Tracks are played repeatedly in the
order that you specified.

Creating a program (Program
Play)

You can set the program play up to 20
tracks.
This function can be operated on the

recorder only.

1

Press MENU while “PGM” flashes in
the display in step 3 of “Changing
play modes” (page 37)

.

2

Press . or > repeatedly to
select a track and then press ENTER.
The selected track enters.

3

Repeat step 2 to program more tracks.

4

Press ENTER for 2 seconds or more.
The program is set and the playback
starts from the first track.

z

The program play setting will be remain in

memory even after playback finished or is
stopped.

You can specify play mode for a selected

group when group mode is on. To activate
group mode, see “Listening to tracks in a
specific group (Group Mode Playback)”
(page 36).

Play mode can also be selected when the

recorder is stopped.

Notes

All program settings are lost when the lid of

the recorder is opened.

If the recorder is stopped and left inactive for

5 minutes in the middle of a programming
operation, the tracks selected up to that point
are entered as the program.

If you turn group mode on or off while setting

a program, the program setting mode will be
canceled but the program you set up to that
point will remain.

If you turn group mode on during program

play, the program setting is canceled.

Shuf.Rep

A

B

When you press > (flip the lever
towards

.)

, A changes.

When you press ENTER, B appears.

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