Excalibur electronic 404-2 Manuel d'utilisation

Page 18

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board. The goal of checkers is to

leave your opponent with no legal

move, either by taking all of his

pieces or by blocking his pieces.

(Here's an important difference

between chess and checkers: in

chess, a stalemate is a LOSS for

the player who can't move.) Each

player takes turns moving. Men

must be moved diagonally forward,

staying on the dark squares. A

piece is captured by jumping over it

to an empty square on its other

side. A piece can never jump over

its own pieces. Captures are oblig-

atory. When a man reaches the

other side of the board, he is pro-

moted to a king. A king can move,

and jump, backward and forward. A

player can have more than one

king. A man that is promoted to a

king due to a jump cannot contin-

ueumping as a king. He must wait

for the next turn.

Play Checkers Right Away

Make sure CHECr is shown on the

display. If it is not, see the

Changing Games section (Page 15).
Unless you instruct it otherwise,

Touch Checkers gives you the

Black pieces—the ones at the bot-

tom of the board. Black always

moves first. A black box on the dis-

play (••) indicates it’s black’s move.

In making your first move, it’s very

important to understand that a

move is made up of two parts:

choosing a From square and a To

square.

Using the supplied stylus (plastic

pen), press down gently on the

center of the square for the man or

king you wish to move. You'll hear a

beep and the man or king will flash.

If you hear an error buzz and the

piece does not flash, then that

piece cannot legally move any-

where. If you change your mind

and want to move a different piece,

simply press the From square

again to cancel it.

Now gently press on the center of

the square you want to move it To.

You'll hear a beep, letting you know

your move has been registered.

After you make your move, Touch

Chess will reply with its move auto-

matically. You'll see the piece flash

on its From square and move to its

To square. Throughout the game,

the display at the top keeps track of

the move number and the elapsed

time for each move.

You Must Capture if You Can

Remember that capturing is obliga-

tory in the game of checkers,

although if you have a choice of

captures, you choose which to

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