Excalibur electronic 404-2 Manuel d'utilisation

Page 16

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a) move the King

b) block the path of the attacking

piece with another piece, or

c) capture the attacking piece.

6. The game is over when there is

no escape for the King from an

attacking piece. This is known as

"Checkmate.”

7. The game is over when the king

of the player whose turn it is to

move is not in check and the player

cannot make any legal moves. This

is known as “Stalemate” and is con-

sidered a drawn game.

Individual Moves

Turn on the HELP feature. All legal

moves for each selected piece will

be shown at one time. You will

quickly “learn by doing” the move-

ments of all pieces.

1. The Queen can move to any

square along the same row, col-

umn, or diagonals on which it

stands, but cannot pass over an

enemy piece.

2. The Rook can move to any

square along the same row or col-

umn on which it stands, but cannot

pass over an enemy piece. See

also Castling (below).

3. The Bishop can move to any

square along the diagonals on

which it stands, but cannot pass

over an enemy piece.

4. The Knight move is in the shape

of an “L,” moving two squares up or

down, and then one square over.

Or, move one square up or down

and then two over.

5. The Pawn can move one square

forward. On its first move it may

move two squares forward. When

capturing, it moves diagonally (for-

ward) one square. See also en

passent (next page).

6. The King can move one square

in any direction, as long as it is not

attacked by an enemy piece. See

also Castling (below).

Special Moves

1. Castling is a move of both the

King and either Rook which counts

as a single move (of the King) and

is executed as diagrammed below:

Castling cannot occur if:

a) the King has already been moved.

b) the Rook has already been moved.

c) there is any piece between the

King and the Rook.

d) the King’s original square, or the

square which the King must cross,

or the one which it is to occupy, is

attacked by an enemy piece.

2. A Pawn may make an en

passent capture if it is a reply move

to a double pawn move, and it is a

Pawn which is side-by-side with

the Pawn which made the double

pawn move. The capture of a white

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