Excalibur electronic BACKGAMMON 477ET-CS Manuel d'utilisation
Page 5

case the five-point, is re-
moved.
How to Play
After inserting batteries
and pressing
RESET
button,
you can press the
ON
button
to turn on the unit. You will
see the game level ‘L1’
flashing on the screen. There
are two levels. In level L2
you can not take back your
previous move. You can
select L1 or L2 to play by
pressing the
SELECT
or the
LEFT
/
RIGHT
button. Press the
ON
button to confirm to level
and start play. In your
backgammon game, you play
against the computer and the
computer always plays first.
You must roll dice for your-
self and for the computer by
pressing the
DICE
button. The
black head represents the
computer’s side and the
white head represents your
side.
When it is your turn simply
press
DICE
to roll the dice for
yourself. The two dice will
flash their numbers. Move
your checker based on the
numbers on your two dice.
There are two methods
to select a checker.
Method 1:
Press the point which you
have checker you want to
move. A small hand icon will
appear on the point you have
selected. Then press the point
that you want to move your
checker to.
Method 2:
You may press the
SELECT
button, and you will see the
small hand icon appear on the
first point on which you have
a checker (the top right posi-
tion). Press
SELECT
button
again to move the hand icon
to the next point on which
you have a checker. Move
the hand in this way until it
appears above the checker
you want to move, then press
the
LEFT
or
RIGHT
die button
to move your checker. The
checker will move the num-
ber of spaces that corre-
sponds to the number on the
die you just selected. After
you finish your turn press
DICE
to roll the dice for the
computer again.
After you selecting the
checker you want to move,
you can move the checker
with two methods.
Method 1:
Press the point where you
want to move your checker to
based on the dice rolled.
Method 2:
Press the
LEFT
or
RIGHT
button to move the checker
based on the dice you rolled.
If you can’t move the check-
er legally based on the num-
ber on the dice you rolled, it
will automatically become
the computer’s turn.
NOTE: If you move more
than 5 checkers to a single
point, the bottom checker of
the point, the bottom checker
of the point will flash to indi-
cate that you have additional
checkers on this space. You
must move all your checkers
to your inner home table, and
bear off them quickly to
defeat the computer.
You can begin to bear off
checkers from the board
when all 15 of your checkers
have been moved into your
inner home table.
To bear off your checkers,
you may either press the
LEFT
or
RIGHT
button which will
move your checkers off the
corresponding point, or select
the checker you want to bear
off and then press the remove
area (the large oval on the
right side of the LCD).
The player that finishes
bearing off all 15 checkers
first wins the game. Then the
head and ‘WIN’ icon will
flash on the screen with a
winning melody. You can
press the
START
button to
start a new game.
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