Excalibur electronic BACKGAMMON 477ET-CS Manuel d'utilisation

Page 5

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case the five-point, is re-

moved.

How to Play

After inserting batteries

and pressing

RESET

button,

you can press the

ON

button

to turn on the unit. You will

see the game level ‘L1’

flashing on the screen. There

are two levels. In level L2

you can not take back your

previous move. You can

select L1 or L2 to play by

pressing the

SELECT

or the

LEFT

/

RIGHT

button. Press the

ON

button to confirm to level

and start play. In your

backgammon game, you play

against the computer and the

computer always plays first.

You must roll dice for your-

self and for the computer by

pressing the

DICE

button. The

black head represents the

computer’s side and the

white head represents your

side.

When it is your turn simply

press

DICE

to roll the dice for

yourself. The two dice will

flash their numbers. Move

your checker based on the

numbers on your two dice.

There are two methods

to select a checker.

Method 1:

Press the point which you

have checker you want to

move. A small hand icon will

appear on the point you have

selected. Then press the point

that you want to move your

checker to.

Method 2:

You may press the

SELECT

button, and you will see the

small hand icon appear on the

first point on which you have

a checker (the top right posi-

tion). Press

SELECT

button

again to move the hand icon

to the next point on which

you have a checker. Move

the hand in this way until it

appears above the checker

you want to move, then press

the

LEFT

or

RIGHT

die button

to move your checker. The

checker will move the num-

ber of spaces that corre-

sponds to the number on the

die you just selected. After

you finish your turn press

DICE

to roll the dice for the

computer again.

After you selecting the

checker you want to move,

you can move the checker

with two methods.

Method 1:

Press the point where you

want to move your checker to

based on the dice rolled.
Method 2:

Press the

LEFT

or

RIGHT

button to move the checker

based on the dice you rolled.

If you can’t move the check-

er legally based on the num-

ber on the dice you rolled, it

will automatically become

the computer’s turn.

NOTE: If you move more

than 5 checkers to a single

point, the bottom checker of

the point, the bottom checker

of the point will flash to indi-

cate that you have additional

checkers on this space. You

must move all your checkers

to your inner home table, and

bear off them quickly to

defeat the computer.

You can begin to bear off

checkers from the board

when all 15 of your checkers

have been moved into your

inner home table.

To bear off your checkers,

you may either press the

LEFT

or

RIGHT

button which will

move your checkers off the

corresponding point, or select

the checker you want to bear

off and then press the remove

area (the large oval on the

right side of the LCD).

The player that finishes

bearing off all 15 checkers

first wins the game. Then the

head and ‘WIN’ icon will

flash on the screen with a

winning melody. You can

press the

START

button to

start a new game.

8

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ENGLISH

ENGLISH

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